![]() ![]() But once again, the variety is key and they give you other areas to explore, some side characters to bounce off of and you can design your cult to suit. To be fair, the early days in the game can be annoying, your followers can't tend to any of their basic needs and the experience can quickly morph into being a parent for a dozen whiny and needy toddlers. I enjoyed this aspect of the game more, you get to recruit as many people as you like, perform rites and rituals to increase their devotion and look after their day to day. Moving onto the management sim aspect of the game, when you're not dicing up or cursing soldiers of the Old Faith, you're taking care of your own followers. The random nature of the stages still wasn't something I treasured but in fairness, it kept me on my toes and I got the intended experience from CotL. I still do have a couple of complaints, the hit boxes on the enemies aren't perfectly calibrated and that gets more frustrating when you're on your last half heart and the boss has 33% of it's health left. The enemies are presented as cute/mildly threatening but many of them evolve into some hideous monstrosity which all have a unique/ugly visual flair that makes them more fun to beat up. There's enough variety in the enemies and the game doesn't punish you too hard for making the occasional mistake. While I still didn't love every minute of the dungeon crawling/fighting, it was pretty well done. Playing a game that requires combat that doesn't have clear goalposts to run through and a linear path to plan for was never my favourite (see zombie mode in Call of Duty for another example). I'll start with the roguelike side of the game, I knew what I was getting into with CotL but this aspect of the game isn't my chosen genre normally. But it is much less common to encounter detailed reflection on what the connection might be, what the author of the Gospel might have wanted readers to understand and take away.At first glance, Cult of the Lamb doesn't look like something revolutionary (the first thing that will probably catch your eye is the art style, more on that later) but it's a really interesting mix between a roguelike/dungeon crawler and a management sim (think something like the Sims with a much darker edge). What do others think? It is commonplace to note how John highlights connection between Jesus’ death and Passover. And if one thinks of “dealing with sin” as a matter of forgiveness rather than transformation – whether individual, communal, or ideally both – then the problem is compounded. But there is significant evidence to the contrary. Some might believe that dealing with individual sin sorts out communal and societal problems. To take away the sin of the world cannot be a purely individualistic thing, if we think about it. But if one recognizes in the enslavement of the Hebrews in Egypt a portrait of what sin in the world can look like, then there clearly is a relationship. Does Passover have anything to do with “taking away the sin of the world”? The answer will only seem to be “no” if one understands sin in narrowly individualistic terms. But could anyone have heard “Lamb of God” and thought of the scapegoat?)Īnd so I suggested that perhaps the appropriate thing to do is to revisit and reconsider the language in John 1 in light of the way John draws to a close with a focus on Jesus as Passover lamb. (As an aside, Exodus says that the Passover lamb can be taken from among the sheep or the goats, which means that the “Goat of God” still could have had a Passover connection. Precisely because sins were symbolically transferred to the animal, it was not slaughtered as a sacrifice.īut John doesn’t say Jesus is the “Goat of God” who takes away the sin of the world. In a sense the most natural place to look for an animal taking away sin is the “scapegoat” from the Day of Atonement ritual. And the ongoing celebration of Passover was likewise not focused on rituals of forgiveness or atonement. ![]() The placement of blood on lintels in the Exodus story doesn’t seem to have anything to do with forgiving the sins of firstborn sons. Passover was not about sacrifice of the ordinary sort, nor was it like Yom Kippur, the use of animals in a manner that explicitly has to do with forgiveness. But what, I asked, is the connection between Jesus and Passover? I brought us back to the imagery offered towards the beginning of the Gospel of John: Behold, the Lamb of God who takes away the sin of the world.ĭoes that have anything to do with Passover?Īt first glance, it wouldn’t seem to. We considered what appears to be John’s creative change to the timing of Jesus’ last supper and crucifixion, making the final meal not a Passover celebration so that Jesus can die at the time the Passover lambs were being slaughtered. ![]()
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